
Selected configuration
Demon's Souls
Linux · native execution
Stops before gameplay
Main renders the title screen, then stops during tutorial loading. The patched debug-start run reaches a tutorial scene with HUD and knight.
How far did this configuration get?
- LaunchReported working
Initialization and the main loop reach a visible title screen on main/Linux.
- MenuReported working
Renders the title screen.
- GameplayIssue reported
Stops during tutorial loading on main. The debug-start tutorial scene uses additional experimental changes.
- FinishNot reported
Audio, controls and saves
Audio
Not reportedInputs
Not reportedSaves
Not reportedStability
Issue reportedStops during tutorial loading on main.
Build and hardware
- Operating system
- Linux · Nobara Linux 44, kernel 7.2
- Execution
- Native · Linux target
- Build
- Main branch · 7a0c838ca
- Title ID / edition
- PPSA01341 · edition not supplied
- Content version
- 1.07
- GPU
- NVIDIA GeForce RTX 5070 Ti
- CPU
- AMD Ryzen 5 7600X
- Memory
- 32 GiB
- GPU driver
- NVIDIA 595.91.07
Patches and launch conditions
- The main-only result is a title screen. A separate tutorial-scene run adds #758, #5181, disk-cache work 0bc9120 and a local stencil workaround.
Problems and limits
- The tutorial scene uses experimental patches and a debug-start route.
- Shader-resource, memory and stencil issues, foliage artifacts and poor performance remain in that patched report.