Demon's Souls on AnyPS5

Updated

Demon's Souls reaches menus on an October 11 Windows fork and the title screen on an October 14 Linux main build, but both normal routes stop before gameplay. A separate patched Linux run reaches a tutorial scene through a debug start.

Windows: New Game stops at Continue Offline

Andrey231's October 11 report uses PPSA01342 on a work-in-progress fork. Logos and the opening cinematic lead to the main menu; choosing New Game and Continue Offline hangs before character creation. Cinematic audio also runs ahead of the picture.

Linux: main and the patched tutorial scene

Fisherjoey's October 14 PPSA01341 report reaches the title on main 7a0c838ca, then stops while loading the tutorial. Experimental image-table, memory and stencil changes allow a separate debug-start run to show the HUD and knight in the first tunnel. Poor performance and foliage artifacts remain.

Both authors describe their setups in the Demon's Souls bring-up discussion. The debug route skips the title and character creation, so reaching that scene does not resolve the Windows New Game hang.

Choosing a useful next test

Match the title ID and host platform before following either configuration below. If you reproduce the Windows attempt, the transition after Continue Offline is the useful checkpoint. For Linux main, keep the tutorial-loading failure separate from any result obtained after adding patches.

Use AnyPS5 troubleshooting to capture that first failure. The reported hardware gives context for each run; it is not a minimum specification for playing the remake.

Ghost of Yōtei on AnyPS5 has another lengthy loading investigation. Astro Bot on AnyPS5 uses a direct scene launch to test interaction. Return to AnyPS5 games to compare other games.

Test configurations

Linux · Title screen on main; patched tutorial scene separately reported

System
Nobara Linux 44, kernel 7.2
Title ID
PPSA01341
Game version
1.07
Build
Main branch · 7a0c838ca
CPU
AMD Ryzen 5 7600X
GPU
NVIDIA GeForce RTX 5070 Ti
Driver
NVIDIA 595.91.07
Memory
32 GiB

Build requirements

  • The main-only result is a title screen. A separate tutorial-scene run adds #758, #5181, disk-cache work 0bc9120 and a local stencil workaround.

Original report by fisherjoey Compare this configuration

Test reported . Configuration reviewed .

Windows · Title and menus on a Windows experiment; New Game hangs

System
Windows 11 Pro build 26300
Title ID
PPSA01342
Game version
01.005.000
Build
Integration patch stack · ebf884ce (andrey231/AnyPS5:demons-souls/windows-progress; main base 961b25fe + 82 commits)
CPU
AMD Ryzen 9 9950X3D
GPU
NVIDIA GeForce RTX 5090 32 GB
Driver
NVIDIA 617.14
Memory
128 GiB
Launch route
Normal visible launch; New Game > Continue Offline hangs.

Build requirements

  • The author reports a work-in-progress fork with 82 commits beyond the main base; the source lists selected changes, not a complete independently verified patch inventory.
  • Release MinGW GCC 15.2 (-O3 -g1), SPIRV-Tools ON; native 3840x2160 without renderconfig changes.

Original report by andrey231 Compare this configuration

Test reported . Configuration reviewed .

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