Windows: New Game stops at Continue Offline
Andrey231's October 11 report uses PPSA01342 on a work-in-progress fork. Logos and the opening cinematic lead to the main menu; choosing New Game and Continue Offline hangs before character creation. Cinematic audio also runs ahead of the picture.
Linux: main and the patched tutorial scene
Fisherjoey's October 14 PPSA01341 report reaches the title on main 7a0c838ca, then stops while loading the tutorial. Experimental image-table, memory and stencil changes allow a separate debug-start run to show the HUD and knight in the first tunnel. Poor performance and foliage artifacts remain.
Both authors describe their setups in the Demon's Souls bring-up discussion. The debug route skips the title and character creation, so reaching that scene does not resolve the Windows New Game hang.
Choosing a useful next test
Match the title ID and host platform before following either configuration below. If you reproduce the Windows attempt, the transition after Continue Offline is the useful checkpoint. For Linux main, keep the tutorial-loading failure separate from any result obtained after adding patches.
Use AnyPS5 troubleshooting to capture that first failure. The reported hardware gives context for each run; it is not a minimum specification for playing the remake.
Related bring-up work
Ghost of Yōtei on AnyPS5 has another lengthy loading investigation. Astro Bot on AnyPS5 uses a direct scene launch to test interaction. Return to AnyPS5 games to compare other games.
Test configurations
Linux · Title screen on main; patched tutorial scene separately reported
- System
- Nobara Linux 44, kernel 7.2
- Title ID
- PPSA01341
- Game version
- 1.07
- Build
- Main branch · 7a0c838ca
- CPU
- AMD Ryzen 5 7600X
- GPU
- NVIDIA GeForce RTX 5070 Ti
- Driver
- NVIDIA 595.91.07
- Memory
- 32 GiB
Build requirements
- The main-only result is a title screen. A separate tutorial-scene run adds #758, #5181, disk-cache work 0bc9120 and a local stencil workaround.
Original report by fisherjoey Compare this configuration
Test reported . Configuration reviewed .
Windows · Title and menus on a Windows experiment; New Game hangs
- System
- Windows 11 Pro build 26300
- Title ID
- PPSA01342
- Game version
- 01.005.000
- Build
- Integration patch stack · ebf884ce (andrey231/AnyPS5:demons-souls/windows-progress; main base 961b25fe + 82 commits)
- CPU
- AMD Ryzen 9 9950X3D
- GPU
- NVIDIA GeForce RTX 5090 32 GB
- Driver
- NVIDIA 617.14
- Memory
- 128 GiB
- Launch route
- Normal visible launch; New Game > Continue Offline hangs.
Build requirements
- The author reports a work-in-progress fork with 82 commits beyond the main base; the source lists selected changes, not a complete independently verified patch inventory.
- Release MinGW GCC 15.2 (-O3 -g1), SPIRV-Tools ON; native 3840x2160 without renderconfig changes.
Original report by andrey231 Compare this configuration
Test reported . Configuration reviewed .