Windows: a level on main
The game's module layout matters in the 13 October PAC-MAN follow-up. The relinker uses --module-dir Media/Modules --module-dir Media/Plugins, with the bundled sce_module files and Unity assets kept in place. The first launch can stay black while shaders compile. Keep those conditions in mind before treating a quiet first boot as a permanent hang.
The transition still worth testing
The earlier 11 October integration completed a level, then aborted during the transition out of it. Loading an existing save also leaves a fresh save/exit/reload cycle to check.
If you reproduce the newer result, play through to the level exit and record what happens next. Include the transition in your notes, along with the commit and whether a fresh save reloads. Follow AnyPS5 setup for preparation and AnyPS5 troubleshooting if conversion or loading fails.
Compare other main-build results
Animal Well on AnyPS5 has a Windows gameplay and audio report. DOOM Shareware homebrew on AnyPS5 separates main-build E1M1 interaction from a patched run with save reloading. Browse AnyPS5 games for other games and their remaining limits.
Test configurations
Windows · Ingame reported on tested main
- System
- Windows
- Title ID
- PPSA06399
- Game version
- 01.000.002
- Build
- Main branch · ff8fe4d
- GPU
- AMD Radeon RX 5700 XT
Build requirements
- No local changes, additional PRs or environment variables reported for this test.
Original report by billythemenace2 Compare this configuration
Test reported . Configuration reviewed .