PAC-MAN WORLD Re-PAC on AnyPS5

Updated

PAC-MAN WORLD Re-PAC reaches a level with audio on AnyPS5 main ff8fe4d, without the earlier local patch stack. Existing save data loads too. The level-complete transition remains the important open question: an older patched run aborted there, and the newer session did not reach it.

Windows: a level on main

The game's module layout matters in the 13 October PAC-MAN follow-up. The relinker uses --module-dir Media/Modules --module-dir Media/Plugins, with the bundled sce_module files and Unity assets kept in place. The first launch can stay black while shaders compile. Keep those conditions in mind before treating a quiet first boot as a permanent hang.

The transition still worth testing

The earlier 11 October integration completed a level, then aborted during the transition out of it. Loading an existing save also leaves a fresh save/exit/reload cycle to check.

If you reproduce the newer result, play through to the level exit and record what happens next. Include the transition in your notes, along with the commit and whether a fresh save reloads. Follow AnyPS5 setup for preparation and AnyPS5 troubleshooting if conversion or loading fails.

Compare other main-build results

Animal Well on AnyPS5 has a Windows gameplay and audio report. DOOM Shareware homebrew on AnyPS5 separates main-build E1M1 interaction from a patched run with save reloading. Browse AnyPS5 games for other games and their remaining limits.

Test configurations

Windows · Ingame reported on tested main

System
Windows
Title ID
PPSA06399
Game version
01.000.002
Build
Main branch · ff8fe4d
GPU
AMD Radeon RX 5700 XT

Build requirements

  • No local changes, additional PRs or environment variables reported for this test.

Original report by billythemenace2 Compare this configuration

Test reported . Configuration reviewed .

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