Road of Death on AnyPS5

Updated

Road of Death has a Windows report labelled Playable by the community tracker, with frame-rate drops noted. The test used main plus PR #3497. The tracker adopted the result after that change merged, making the build context the first thing to check before trying it yourself.

Windows: the report behind Playable

LightStorm72 submitted the Road of Death report on 11 October. The tracker maintainer accepted the Playable label on 12 October, after the required merge was confirmed.

The reporter still saw frame-rate drops after shader loading and caching. Audio, save reloading and the reach of a longer playthrough still need individual checks.

What to check in your own run

Use a revision that includes the merged change. Keep the game's title ID with your notes so a regional or cross-generation copy does not become an unexplained difference. For the general build and runtime workflow, follow AnyPS5 setup.

After reaching gameplay, a practical next check is to save, close the game and load again. Listen to the audio, try the controls you intend to use and record where a longer session stops. If it fails, AnyPS5 troubleshooting helps turn that stopping point into a report another player can follow.

Other playable-session reports

Animal Well on AnyPS5 has a more detailed gameplay and audio account. Hollow Knight: Silksong on AnyPS5 is another game with a Playable assessment and its own testing limits. See AnyPS5 games for the broader list.

Test configurations

Windows · Tracker adopts Playable after the required merge

System
Windows 11
Title ID
PPSA07286
Build
Main branch with patches · main + #3497 (report); merge f6203c150
GPU
NVIDIA GeForce RTX 2070 SUPER

Build requirements

  • The reported test used main plus #3497; adoption followed its merge.

Original report by LightStorm72; tracker assessment by AlxcBTW Compare this configuration

Test reported . Configuration reviewed .

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