Dead Cells on AnyPS5

Updated

Dead Cells has a Windows gameplay report with music and effects through a separate game-specific project built on AnyPS5. A macOS attempt through CrossOver opens a window but produces a black screen and no audio. Choose the platform carefully: the Windows result does not establish a working Mac version.

Windows: a game-specific build

The DC-PS5 project targets Dead Cells: Return to Castlevania Edition, PPSA15552, version 01.000.000. Its author reports reaching gameplay on an RTX 5070 Ti. The project relinks the PS5 executable and supplies the system-library and Vulkan graphics implementations it needs.

Keyboard, mouse and SDL gamepads are supported; rumble, light-bar features and motion controls are not implemented. A save-folder location is documented, although that alone does not establish a successful save-and-reload test. Other game editions and updates need their own checks.

Use the project's own instructions for this build. AnyPS5 setup explains the broader conversion workflow, while this package has its own launcher and file layout.

macOS: black screen through CrossOver

The CrossOver commenter describes an FPS counter in an otherwise blank window, with no audio or video. Their hardware, CrossOver version and project revision are unspecified, so the comment offers no repeatable fix and does not describe a native macOS build.

If your attempt stops the same way, collect the launcher log and exact versions before changing settings. AnyPS5 troubleshooting helps turn that symptom into a useful report.

Other gameplay reports

Animal Well on AnyPS5 covers gameplay and audio on a main Windows build. Hollow Knight: Silksong on AnyPS5 has a community playable assessment. Browse AnyPS5 games for all titles.

Test configurations

Windows · Gameplay self-report for a game-specific project

System
Windows
Title ID
PPSA15552
Edition
Return to Castlevania Edition
Game version
01.000.000
Build
Separate game project
GPU
NVIDIA GeForce RTX 5070 Ti

Build requirements

  • Separate DC-PS5 project: relinked PS5 x86-64 code, Vulkan shader translation and replacement system libraries.

Original report by OverkillLabs3 Compare this configuration

Test date not specified. Configuration reviewed .

macOS · CrossOver self-report: launch window, black screen and no audio

System
macOS · CrossOver
Build
Separate game project
Launch route
The commenter says the Windows project was tried through CrossOver; the command and build are not supplied.

Build requirements

  • CrossOver version, project revision and local changes are not supplied by the commenter.

Original report by Ecstatic_Reward6928 Compare this configuration

Test date not specified. Configuration reviewed .

Search the guide

Explore all guides

A practical guide to AnyPS5Understand AnyPS5, compare game reports, find official downloads and prepare your setup. Explore requirements, troubleshooting and development progress.AnyPS5 games and compatibility reportsFind AnyPS5 games with gameplay reports, limited scene tests or loading problems. Open each game for its Windows, Linux or macOS results and required builds.AnyPS5 Game checkerUse the AnyPS5 game checker to compare reports by game, system and configuration. Explore gameplay, audio, input, saves and stability with original sources.AnyPS5 GitHub: Repository, Releases and DocumentationFind the official AnyPS5 GitHub repository, choose matching release assets, navigate versioned documentation and prepare a useful game report.AnyPS5 progress: what the numbers showRead AnyPS5 progress through dated library and shader counters, history and releases. Understand what the metrics measure and how they relate to game reports.AnyPS5 Reddit: Community Discussions, Breakthroughs and Game DemosRead selected AnyPS5 Reddit discussions, understand the Dead Cells demonstration and shader claims, and find the configuration behind a game clip.AnyPS5 setup: download, convert and prepare the runtimeFollow AnyPS5 setup with matched v0.1.2 downloads, clean ELF inputs, Windows and Linux commands, runtime folders, controls and source-build steps.AnyPS5 Requirements: Platforms, Hardware and Build ToolsCheck AnyPS5 requirements for Windows, Linux and macOS routes, CPU instructions, Vulkan graphics, memory commit and supported source-build tools.AnyPS5 Troubleshooting: Find the First Failing StageUse AnyPS5 troubleshooting to investigate games not working: conversion inputs, Windows errors 193/126, memory mapping, black screens, fonts, controls and logs.AnyPS5 Web Converter: Inputs and Save ModesUse the official AnyPS5 web converter with the right ELF and module inputs, Windows or Linux output, save mode and browser capacity limits.About AnyPS5 GuideAbout AnyPS5 Guide, an independent resource for game reports, setup instructions, troubleshooting and following the open-source project.Contact the guideContact AnyPS5 Guide with corrections, new game reports or source suggestions, and find the upstream channels for software issues.PolicyGeneral information about using AnyPS5 Guide and getting in touch with corrections or updates.Privacy and cookiesHow AnyPS5 Guide handles local tool inputs, cookies and optional analytics, including your consent choices and privacy contact.Using this guideRead the scope and use conditions of AnyPS5 Guide, an independent source-based guide with local preparation tools.Animal Well on AnyPS5Animal Well reaches gameplay with music and ambience on a tested Windows main build. Check the setup, audio fixes and what to try next.Hollow Knight: Silksong on AnyPS5Hollow Knight: Silksong has a Windows playable report on main a11c8f7f. See the tested setup and the features still awaiting detailed checks.Ghost of Yōtei on AnyPS5Ghost of Yōtei reaches loading on an October 14 patched Windows setup. Understand its memory demands, launch conditions and later experimental progress.Astro Bot on AnyPS5Astro Bot responds to movement, camera and jump input in a Linux Crash Site test. See the private integration and memory conditions behind the result.Demon's Souls on AnyPS5Compare Demon's Souls on a Windows fork and Linux main: menus, loading failures and a separate patched tutorial scene, with each setup kept distinct.Dead Cells on AnyPS5Dead Cells has Windows gameplay and audio in a game-specific project. Compare it with the macOS CrossOver black-screen report and check the tested edition.Gran Turismo 7 on AnyPS5Gran Turismo 7 reaches menus, the garage and a Music Rally race on a local AnyPS5 branch. Read the Windows setup, Auto Drive limits and remaining crashes.Minecraft Preview on AnyPS5Minecraft Preview has Windows world tests on patched AnyPS5 builds. Understand the saved-world route, local changes and the limits of audio and save results.DOOM Shareware homebrew on AnyPS5Compare two Windows runs of lowbit’s DOOM homebrew on AnyPS5: E1M1 on main and a separate patched run with E1M3, audible audio and save reloading.Road of Death on AnyPS5Road of Death has a Windows Playable report adopted after PR 3497 merged. Check the build context, reported frame-rate drops and useful next tests.PAC-MAN WORLD Re-PAC on AnyPS5PAC-MAN WORLD Re-PAC reaches a level with audio on an AnyPS5 main build. Check module paths, shader loading and the untested level-complete transition.Void Terrarium++ on AnyPS5Void Terrarium++ reaches its opening tutorial on a Linux AnyPS5 integration. Read the New Game blocker, build requirements and limits of this partial result.

Search stays in your browser. Press Escape to close.