Linux: getting past New Game
The Void Terrarium++ discussion traces a New Game abort to an empty audio-waveform batch. The failing path raises AddWaveformBlocks: invalid argument. With the empty-batch fix restored, the paired run reaches the tutorial and accepts movement.
That positive result uses #5139 and the local empty-batch fix. The discussion also describes a later replacement using peer PR #5660, with its own build instructions and follow-up results.
Build conditions to keep together
Previously converted game files were retained for the reported run; a fresh conversion was not tested. The runtime was built in Release mode with SPIRV-Tools enabled. Check AnyPS5 requirements before building, then compare the report's configuration with yours.
For a follow-up, begin with New Game and movement through the tutorial. Once that works, test the next gameplay transition and listen to the audio. Record any new failure from that point using AnyPS5 troubleshooting; the original waveform error is useful only if your run actually stops there.
Other scene tests
Astro Bot on AnyPS5 is another Linux/RADV integration result with a restricted launch route. Demon's Souls on AnyPS5 compares separate Windows and Linux configurations. Return to AnyPS5 games for the complete overview.
Test configurations
Linux · Opening tutorial movement on integration
- System
- Arch Linux
- Title ID
- PPSA03042
- Build
- Integration patch stack · 942180c79740626f3db48b9b06185973b0c41065
- GPU
- AMD Radeon RX 6650 XT / RADV
Build requirements
- Main library base 90d0cb4812770a54251c3b91308a2f4b6b5da3b1 plus #5139 and an empty-waveform-batch fix.
- Previously converted files retained; Release build with SPIRV-Tools enabled.
Original report by JJenkx Compare this configuration
Test reported . Configuration reviewed .