Find reports for AnyPS5 games
Search a title or PPSA ID, then compare gameplay, problems and builds.
Showing 15 of 15 reports
Animal Well
Author reports playable on tested main
The author reports ingame gameplay, audio and no current blocker on this configuration.
Build and hardware
- Build
- Main branch · 2ba993a
- Environment
- Windows · NVIDIA GeForce RTX 4070 SUPER
- Title identity
- PPSA22520 · content version 01.000.011
Patches and launch conditions
- All eleven fixes listed in the report were already merged into the tested main commit; no extra environment variables reported.
Astro Bot
Short scene interaction on private integration
Direct Crash Site launch reportedly allows short movement, camera control and a jump/landing.
Build and hardware
- Build
- Integration patch stack · 2eddc7162
- Environment
- Linux · AMD Radeon RX 6650 XT / RADV
- Title identity
- PPSA21564 · content version 01.018.000
Patches and launch conditions
- Private integration based on 14036cb0e8aeddb686a6c745193610528bd8a9f0 with fork topics, #4472 and #2837.
- Direct -lvl hub_crashsite route; raised host-import budget and a temporary udmabuf limit.
Problems and limits
- The integration build is private.
Dead Cells
Gameplay self-report for a game-specific project
The project author reports gameplay with music and effects on one tested edition and machine.
Build and hardware
- Build
- Separate game project · Exact revision not specified in the report
- Environment
- Windows · NVIDIA GeForce RTX 5070 Ti
- Title identity
- PPSA15552 · Return to Castlevania Edition · content version 01.000.000
Patches and launch conditions
- Separate DC-PS5 project: relinked PS5 x86-64 code, Vulkan shader translation and replacement system libraries.
Dead Cells
CrossOver self-report: launch window, black screen and no audio
A commenter reports trying the Windows game-specific project on macOS through CrossOver: it launches with an FPS counter but shows a blank black screen, with no audio or video.
Build and hardware
- Build
- Separate game project · Exact revision not specified in the report
- Environment
- macOS · GPU not specified
- Title identity
- Title ID not specified
Patches and launch conditions
- CrossOver version, project revision and local changes are not supplied by the commenter.
Problems and limits
- macOS and CrossOver versions, host hardware and project revision were not given.
Demon's Souls
Title screen on main; patched tutorial scene separately reported
Main renders the title screen, then stops during tutorial loading. The patched debug-start run reaches a tutorial scene with HUD and knight.
Build and hardware
- Build
- Main branch · 7a0c838ca
- Environment
- Linux · NVIDIA GeForce RTX 5070 Ti
- Title identity
- PPSA01341 · content version 1.07
Patches and launch conditions
- The main-only result is a title screen. A separate tutorial-scene run adds #758, #5181, disk-cache work 0bc9120 and a local stencil workaround.
Problems and limits
- The tutorial scene uses experimental patches and a debug-start route.
- Shader-resource, memory and stencil issues, foliage artifacts and poor performance remain in that patched report.
Demon's Souls
Title and menus on a Windows experiment; New Game hangs
The Windows fork renders the title and main menu. New Game > Continue Offline hangs; character creation and levels were not reached.
Build and hardware
- Build
- Integration patch stack · ebf884ce (andrey231/AnyPS5:demons-souls/windows-progress; main base 961b25fe + 82 commits)
- Environment
- Windows · NVIDIA GeForce RTX 5090 32 GB
- Title identity
- PPSA01342 · content version 01.005.000
Patches and launch conditions
- The author reports a work-in-progress fork with 82 commits beyond the main base; the source lists selected changes, not a complete independently verified patch inventory.
- Release MinGW GCC 15.2 (-O3 -g1), SPIRV-Tools ON; native 3840x2160 without renderconfig changes.
Problems and limits
- Cinematic audio runs ahead of the picture.
- The first cold run reportedly compiles about 3,800 cache entries.
DOOM Shareware homebrew
Sustained-session evidence on a patched build
The earlier reply reports progression to E1M3, audible audio and a save/load round trip during a session exceeding 30 minutes of process CPU time.
Build and hardware
- Build
- Main branch with patches · Exact revision not specified in the report
- Environment
- Windows · NVIDIA GeForce RTX 4070 SUPER
- Title identity
- PPSA99666 · lowbit/ps5-doom v1.1.1 · content version 01.001.001
Patches and launch conditions
- Main plus local work described in the source; exact full test revision not established in the imported evidence.
DOOM Shareware homebrew
Interactive E1M1 reported on tested main
E1M1 movement, firing, item pickup and automap are reported using keyboard and mouse.
Build and hardware
- Build
- Main branch · 97445386f
- Environment
- Windows · NVIDIA GeForce RTX 5080
- Title identity
- PPSA99666 · lowbit/ps5-doom v1.1.1 · content version 01.001.001
Patches and launch conditions
- No additional PRs reported; Release build with WinLibs GCC 15.2.0 r7.
Ghost of Yōtei
Title then loading on the selected patched stack
The latest detailed runs pass logos/title and remain in loading until the reported 3,000-second test limit.
Build and hardware
- Build
- Main branch with patches · dacd785
- Environment
- Windows · NVIDIA GeForce RTX 3080 Laptop 16 GB
- Title identity
- PPSA26344 · content version 1.008
Patches and launch conditions
- #757/#758, hull work, #4450/#4487 and local fixes.
- Existing post-first-boot save, entitlements file and offline pipeline preparation.
Problems and limits
- An older pre-#639 tree reached the world; the selected stack remains in loading.
- Pipeline creation and memory pressure remain.
- The source heading says current main, but its listed setup includes open PRs and local changes.
Gran Turismo 7
Music Rally race on a local branch
Menus, garage and a Music Rally race are reported on the author's integration tree.
Build and hardware
- Build
- Integration patch stack · ppsa01317-music-rally-wip (initial main base 6741e90)
- Environment
- Windows · NVIDIA GeForce RTX 5090 Laptop
- Title identity
- PPSA01317 · content version 01.710.000
Patches and launch conditions
- Substantial local driver and recompiler work; subsequent updates refer to the same local branch, not stock main.
Problems and limits
- Race limitations, a corrupt minimap, occasional boot crashes and rare device loss remain.
Hollow Knight: Silksong
Tracker: Playable (not fully tested)
The community maintainer adopts Playable (not fully tested) from the submitted report.
Build and hardware
- Build
- Main branch · a11c8f7f
- Environment
- Windows · AMD Radeon RX 9070 XT
- Title identity
- PPSA12544
Patches and launch conditions
- The issue identifies the tested main commit; no full patch inventory established in the imported evidence.
Problems and limits
- The maintainer notes that video attachment links expire.
Minecraft Preview
World movement on integration builds
Creating/loading a world, walking, audio and Save & Quit are reported initially; later tests use a selected saved-world scene.
Build and hardware
- Build
- Integration patch stack · b5f5362d (later integration base)
- Environment
- Windows · NVIDIA GeForce RTX 2080 Ti
- Title identity
- PPSA19639 · Preview 1.21.40.22 · content version 1.21.40.22
Patches and launch conditions
- Initial d4c196c2 plus local overlay; later b5f5362d plus local work.
- Saved world, Peaceful/noon, scripted input and opt-in performance settings in later trials.
Problems and limits
- Uses local network, callback and save-data changes.
- This record follows the later b5f5362d saved-world trials; audio and Save & Quit were reported on the earlier d4c196c2 integration.
PAC-MAN WORLD Re-PAC
Ingame reported on tested main
The follow-up reports a title screen, menus, saved-data loading and a level with audio.
Build and hardware
- Build
- Main branch · ff8fe4d
- Environment
- Windows · AMD Radeon RX 5700 XT
- Title identity
- PPSA06399 · content version 01.000.002
Patches and launch conditions
- No local changes, additional PRs or environment variables reported for this test.
Problems and limits
- An earlier patched run aborted at level completion; this newer test did not reach that transition.
Road of Death
Tracker adopts Playable after the required merge
The tracker maintainer adopts Playable based on the report after the required change merges.
Build and hardware
- Build
- Main branch with patches · main + #3497 (report); merge f6203c150
- Environment
- Windows · NVIDIA GeForce RTX 2070 SUPER
- Title identity
- PPSA07286
Patches and launch conditions
- The reported test used main plus #3497; adoption followed its merge.
Void Terrarium++
Opening tutorial movement on integration
The author reports menu, New Game and movement in the opening tutorial; the positive repeat clears the Move prompt and reaches its planned timeout.
Build and hardware
- Build
- Integration patch stack · 942180c79740626f3db48b9b06185973b0c41065
- Environment
- Linux · AMD Radeon RX 6650 XT / RADV
- Title identity
- PPSA03042
Patches and launch conditions
- Main library base 90d0cb4812770a54251c3b91308a2f4b6b5da3b1 plus #5139 and an empty-waveform-batch fix.
- Previously converted files retained; Release build with SPIRV-Tools enabled.
Problems and limits
- The suggested upstream replacement for the batch fix had not been tested natively.
- The source post has newer results; this record keeps the 14 October setup.
Reading the reported stages
Reported playable: The report author or community tracker describes the game as playable. Partial ingame: A level or interactive scene is reached, with limited gameplay or remaining problems. Menu or title: A title screen or menu is shown; gameplay has not been reached in this report. Longer session reported: A longer session includes progression. Check its recorded duration and build details. Unknown: The available report does not say how far the game gets.
Animal Well has a Windows gameplay and audio report, PAC-MAN WORLD Re-PAC reaches a level on main, and the DOOM homebrew has gameplay plus a separate patched audio/save result. Larger games range from title screens to short scene tests, often with additional patches and unresolved graphics or loading problems.
The reports on this page show where each AnyPS5 run gets to, its configuration and what the author tried next. For a lookup by game, host system and reported GPU, use the AnyPS5 game checker.
Reading stages for AnyPS5 games
A stage is a quick way to locate a result: startup, menu, a playable scene or a longer session. Read the note beside it for the actual route into that scene and the point where the run stopped.
Audio, input, saves, stability and full completion are separate checks. An author's “playable” label describes their reported experience; the individual observations show which of those checks they discussed. “Not reported” leaves an item open.
Notable results for AnyPS5 games
Animal Well: gameplay with music and ambience
The Windows report describes ingame play with no blocker found in that session, including music and ambience. It is a useful starting point for readers looking beyond title-screen demonstrations. See the configuration in the report list and the original Animal Well discussion.
PAC-MAN WORLD Re-PAC: a level on main
The selected follow-up reaches menus, loads existing save data and plays a level with audio without the earlier local patch stack. The previously reported level-complete crash remains a transition to check. Its extra module-directory arguments are part of the setup, so keep the command with the result. Read the PAC-MAN discussion and follow-ups.
DOOM homebrew: two useful Windows runs
One run checks E1M1 movement, firing, pickups and automap with keyboard and mouse. A separate patched run reaches E1M3, checks audio and reloads a save on a later launch. The list keeps these configurations separate. This is lowbit's classic DOOM homebrew, rather than a retail PS5 DOOM release. Follow the DOOM discussion for the test sequence.
Larger games: the launch route matters
Astro Bot has a short Crash Site test with movement, camera control and jumping through a private integration and direct level argument. Gran Turismo 7 has menus, a garage and Music Rally work on another branch, including AutoDrive, with corruption and crashes still reported. Those are useful scenes for development work; their configuration notes explain what is needed to reach them. See the Astro Bot report and Gran Turismo 7 report.
Compare a report with your setup
Before trying a reported configuration, check these details in order:
- Game identity: title ID, edition and content version. A Preview build or regional edition may differ from your copy.
- Project revision: release tag or commit, including required pull requests and local changes. Check whether an integration tree is available to build.
- Host environment: OS, execution method, GPU, driver and any memory conditions stated by the author.
- Launch route: ordinary New Game, an existing save, a selected scene or a debug argument.
- Your next test: the first unresolved transition or feature, such as loading a level, saving and reloading, or using a controller.
Use frame rates to understand the reported scene on that machine. They are less useful as a comparison between different games, patch stacks and test routes. For the project's implementation counters, read AnyPS5 progress.
Find and contribute reports
Search the Game bring-up discussions by game and title ID, including replies after the opening post. The community blocker map helps locate related issues and pull requests; our AnyPS5 Reddit guide covers selected showcases.
For an attempt of your own, check AnyPS5 requirements, follow AnyPS5 setup, and use AnyPS5 troubleshooting to record the first failure. For corrections or updated results, contact us.