007 First Light on AnyPS5

Updated

007 First Light reaches its beach tutorial through an experimental Linux integration. Keyboard and DualSense input work and audio plays, but the reported 0.2–0.35 FPS, severe colour errors and loading crashes make this a development demonstration.

Linux: a checkpoint reaches Bond on the beach

The 007 First Light report uses share/007-v5 at 65c5b68f3, based on main 34355eeea, with 159 integration commits. The host has a Ryzen 9 7950X3D, RTX 3080 with 10 GB of video memory and 64 GB of system memory on CachyOS Linux.

At least five runs from an existing checkpoint reached the movement and look tutorials. Many captured frames were white or heavily washed with green and magenta. Loading that checkpoint crashed in five of twelve runs on this integration. A longer boot-to-gameplay run mentioned in the source used a previous version of the stack.

Match the whole integration

This result depends on open pull requests, local fixes, cache settings and scripted input preparation. It is not reproduced by downloading the main release alone. The source lists the changes and the launch route; keep them together if attempting the same scene. A cold pipeline cache adds roughly eleven minutes to boot in the reported setup.

Windows reports later in the same thread reach an offline menu on different integrations, with their own loading and memory limits. They do not establish the Linux gameplay result on Windows. Follow AnyPS5 progress for upstream development, or return to AnyPS5 games for more practical first attempts.

Test configurations

Linux · Beach tutorial on a large integration

System
CachyOS Linux 7.2.9
Title ID
PPSA11386
Game version
01.018.000
Build
Integration patch stack · share/007-v5 65c5b68f3 on main 34355eeea
CPU
AMD Ryzen 9 7950X3D
GPU
NVIDIA GeForce RTX 3080 10 GB
Driver
NVIDIA 615.71.09
Memory
64 GiB
Launch route
Resume from a checkpoint at the beach tutorial.

Build requirements

  • Requires the 159-commit integration, including open pull requests and local fixes.
  • APS5_HOST_IMPORT_MIB=12288 and the author’s listed cache, input and performance settings.

Original report by SleglJan Compare this configuration

Test reported . Configuration reviewed .

Search the guide

Explore all guides

A practical guide to AnyPS5Understand AnyPS5, compare game reports, find official downloads and prepare your setup. Explore requirements, troubleshooting and development progress.AnyPS5 games and compatibility reportsFind AnyPS5 games with gameplay reports, limited scene tests or loading problems. Open each game for its Windows, Linux or macOS results and required builds.AnyPS5 Game checkerUse the AnyPS5 game checker to compare reports by game, system and configuration. Explore gameplay, audio, input, saves and stability with original sources.AnyPS5 GitHub: Repository, Releases and DocumentationFind the official AnyPS5 GitHub repository, choose matching release assets, navigate versioned documentation and prepare a useful game report.AnyPS5 progress: what the numbers showRead AnyPS5 progress through dated library and shader counters, history and releases. Understand what the metrics measure and how they relate to game reports.AnyPS5 Reddit: Community Discussions, Breakthroughs and Game DemosRead selected AnyPS5 Reddit discussions, understand the Dead Cells demonstration and shader claims, and find the configuration behind a game clip.AnyPS5 setup: download, convert and prepare the runtimeFollow AnyPS5 setup with matched v0.1.2 downloads, clean ELF inputs, Windows and Linux commands, runtime folders, controls and source-build steps.AnyPS5 Requirements: Platforms, Hardware and Build ToolsCheck AnyPS5 requirements for Windows, Linux and macOS routes, CPU instructions, Vulkan graphics, memory commit and supported source-build tools.AnyPS5 Troubleshooting: Find the First Failing StageUse AnyPS5 troubleshooting to investigate games not working: conversion inputs, Windows errors 193/126, memory mapping, black screens, fonts, controls and logs.AnyPS5 Web Converter: Inputs and Save ModesUse the official AnyPS5 web converter with the right ELF and module inputs, Windows or Linux output, save mode and browser capacity limits.About AnyPS5 GuideAbout AnyPS5 Guide, an independent resource for game reports, setup instructions, troubleshooting and following the open-source project.Contact the guideContact AnyPS5 Guide with corrections, new game reports or source suggestions, and find the upstream channels for software issues.PolicyGeneral information about using AnyPS5 Guide and getting in touch with corrections or updates.Privacy and cookiesHow AnyPS5 Guide handles local tool inputs, cookies and optional analytics, including your consent choices and privacy contact.Using this guideRead the scope and use conditions of AnyPS5 Guide, an independent source-based guide with local preparation tools.Animal Well on AnyPS5Animal Well has Windows gameplay, audio and save reload on main. Compare the October 18 retest with the limited Linux first-room result.Hollow Knight: Silksong on AnyPS5Hollow Knight: Silksong has a Windows playable report on main a11c8f7f. See the tested setup and the features still awaiting detailed checks.Ghost of Yōtei on AnyPS5Ghost of Yōtei renders the open world from a save on a Windows integration at about 0.45 FPS. Compare the Linux cutscene progress and remaining faults.Astro Bot on AnyPS5Astro Bot reaches Crash Site and Sky Garden on Windows and Linux builds. Compare direct scene tests, working input, memory settings and very slow gameplay.Demon's Souls on AnyPS5Demon's Souls reaches the tutorial with working controls on newer Windows and Linux builds. Compare the required patches, slow gameplay and remaining crashes.Dead Cells on AnyPS5Dead Cells has Windows gameplay and audio in a game-specific project. Compare it with the macOS CrossOver black-screen report and check the tested edition.Gran Turismo 7 on AnyPS5Gran Turismo 7 reaches Music Rally on a public experimental branch. Compare the Windows race result with the newer patched-main startup failure.Minecraft Preview on AnyPS5Minecraft Preview has Windows world tests on patched AnyPS5 builds. Understand the saved-world route, local changes and the limits of audio and save results.DOOM Shareware homebrew on AnyPS5Compare two Windows runs of lowbit’s DOOM homebrew on AnyPS5: E1M1 on main and a separate patched run with E1M3, audible audio and save reloading.Road of Death on AnyPS5Road of Death has a Windows Playable report adopted after PR 3497 merged. Check the build context, reported frame-rate drops and useful next tests.PAC-MAN WORLD Re-PAC on AnyPS5PAC-MAN WORLD Re-PAC reaches a level with audio on an AnyPS5 main build. Check module paths, shader loading and the untested level-complete transition.Void Terrarium++ on AnyPS5Void Terrarium++ reaches Scrapyard Layer 02 on a Linux integration, then crashes near a sphere interaction. Read the required audio fixes and build conditions.007 First Light on AnyPS5007 First Light reaches a beach tutorial through a large Linux integration, with input and audio but severe colour errors, loading crashes and very low frame rate.ASTRO's PLAYROOM on AnyPS5ASTRO's PLAYROOM reaches its first level on Linux main at 6.0–6.3 FPS. See substitute fonts, scripted input and the tested RTX 5080 configuration.Diablo II: Resurrected on AnyPS5Diablo II: Resurrected reaches the Rogue Encampment on Linux main. See the tested build, low frame rate, online limits and setup for an existing character.Dreaming Sarah on AnyPS5Dreaming Sarah renders its first forest level at about 60 FPS on Windows main with an RX 6700 XT. See the build and the earlier AMD startup fix.Kena: Bridge of Spirits on AnyPS5Kena: Bridge of Spirits renders a forest scene on a Linux main build, with glare and streaks. See the exact result and why it does not yet establish gameplay.Minecraft on AnyPS5Minecraft Bedrock for PS5 creates and loads a world on Windows main, with movement around 40 FPS after reducing Render Distance and saving on quit.Minecraft Dungeons II on AnyPS5Minecraft Dungeons II loads an existing save on Windows main at about 3.5 FPS. See movement results, intermittent loading crashes and the tested configuration.Silt on AnyPS5Silt reaches gameplay with sound on a Windows main build without extra patches. See the correct module directories and the limits of its save-file result.Stray on AnyPS5Stray reaches opening gameplay on Windows 11 at about 12–13 FPS. See the tested main revision, RTX 5080 setup and the setting for missing PlayGo files.Subnautica on AnyPS5Subnautica reaches a new game, the lifepod and swimming on Linux main at roughly 5–10 FPS. See loading delays and the separately tested performance patch.The Smurfs - Dreams on AnyPS5The Smurfs - Dreams reaches the village with player control on Linux main. The tested RX 6650 XT still renders most of the village and menu background black.Withering Rooms on AnyPS5Withering Rooms reaches room exploration on Linux main at 14–27 FPS, with audio hiccups, visual errors and crashes after about two to four minutes.Wobbly Life on AnyPS5Wobbly Life reaches gameplay on a stock Linux main build at about 12 FPS. Check conversion options and the 3D view corruption that follows map use.

Search stays in your browser. Press Escape to close.