Windows: a save reaches the level
The Devil May Cry 5 Special Edition report uses main 6239ceffc with a local depth-copy lighting change, content version 01.002.000 and an RTX 4070 SUPER with NVIDIA 616.92 on Windows 10 22H2. Audio and input were not evaluated.
APS5_SKIP_UNSUPPORTED_TESS=1 skips unsupported tessellated draws, explaining the missing body parts. The author also raised address-copy and cache limits; the full settings are in the source. First-boot shader data grew to about 68 GB on that machine, and loading gameplay took about fifteen minutes. These are observations from this experiment rather than minimum storage requirements.
Use the exact local changes alongside AnyPS5 setup. AnyPS5 games lists other gameplay reports.
Test configurations
Windows · Gameplay reached
- System
- Windows 10 22H2 19045
- Title ID
- PPSA01442
- Game version
- 01.002.000
- Build
- Main branch with patches · 6239ceffc + local
- GPU
- NVIDIA GeForce RTX 4070 SUPER
- Driver
- NVIDIA 616.92
Build requirements
- Local depth-copy lighting change.
- APS5_SKIP_UNSUPPORTED_TESS=1
- APS5_ADDRESS_COPY_MAX_MIB=1024
- APS5_THREAD_PRIORITY=off APS5_DISPATCH_CACHE_ENTRIES=65536 APS5_BDA_TABLE_CACHE_ENTRIES=64 APS5_DISPATCH_CACHE_BYTES=1073741824
Original report by JustUseAI Compare this configuration
Test date not specified. Configuration reviewed .