Windows: dialogue works before a storage-image stop
The One Night Stand report uses main 29a546d37, content version 01.000.000, an Intel Core i3-12100 and RTX 4060 with NVIDIA 610.47 on Windows 11. The stop reports pending storage-image results outside tracked memory.
The title needed its original sce_sys/param.json and save_data_icon.png in the runtime layout. The author used --to-intel during conversion and built the system-library package separately. A visible save prompt does not establish a successful save reload.
Follow AnyPS5 setup for the folder layout. Keep the crash condition with this report when comparing it with the other story games in AnyPS5 games.
Test configurations
Windows · Gameplay reached
- System
- Windows 11 10.0.26200.9711
- Title ID
- PPSA03030
- Game version
- 01.000.000
- Build
- Main branch · 29a546d37
- CPU
- Intel Core i3-12100
- GPU
- NVIDIA GeForce RTX 4060
- Driver
- NVIDIA 610.47
Build requirements
- --to-intel
Original report by ZIKDZ Compare this configuration
Test date not specified. Configuration reviewed .