Windows: an exact fork build
The EA SPORTS UFC 6 report records the October 14 test on ufc6/testing commit c222bd2c2ec3d1d9df4f98bda4ee625fd1d9ba62, based on upstream 84b01f9cd. The host has an Intel Core i9-13900K, RTX 5090 and 64 GB of memory on Windows 11 Pro.
This fork includes bring-up and performance changes plus the author's listed verification and cache settings. They belong with the measurement. Frame waits still timed out thirteen times, and new pipelines could stall for several seconds. A complete match and other modes were not established.
Build both the libraries and relinker from that fork when following AnyPS5 setup. The source also contains separate Linux and smaller-GPU results, which should retain their own conditions. Return to AnyPS5 games for other titles.
Test configurations
Windows · Gameplay reached
- System
- Windows 11 Pro
- Title ID
- PPSA23566
- Game version
- 01.004.000
- Build
- Integration patch stack · c222bd2c2ec3d1d9df4f98bda4ee625fd1d9ba62
- CPU
- Intel Core i9-13900K
- GPU
- NVIDIA GeForce RTX 5090
- Driver
- 32.0.16.1742
- Memory
- 64 GiB
Build requirements
- ufc6/testing
- APS5_WORKER_AFFINITY=1 APS5_STORE_AT_FLIP=1 APS5_DRAW_SNAPSHOT_ARENA=1 APS5_DRAW_SNAPSHOT_ARENA_EXTEND_KIB=1024
- APS5_BINDING_PLAN=1 APS5_VERIFY_BINDING_PLAN=1 APS5_EPOCH_DIRTY_SET=1 APS5_VERIFY_EPOCH_DIRTY_SET=1 APS5_EPOCH_DIRTY_SET_WIDEN_KIB=256
- APS5_PIPELINE_COMPILE_AHEAD=1 APS5_PIPELINE_COMPILE_THREADS=2 APS5_NO_GPL=1 APS5_NO_SHARED_FLOAT_FUNCTIONS=1 APS5_LAZY_STAGING_OUT=0 APS5_ARENA_DEVICE_TWINS=0
Original report by 0xcrstn Compare this configuration
Test reported . Configuration reviewed .