
Selected configuration
Demon's Souls
Windows · native execution
Stops before gameplay
The Windows fork renders the title and main menu. New Game > Continue Offline hangs; character creation and levels were not reached.
How far did this configuration get?
- LaunchReported working
Passes logos and the opening cinematic on the Windows branch.
- MenuReported working
Displays the title and main menus through the normal launch route on this fork.
- GameplayIssue reported
New Game > Continue Offline hangs; character creation and levels were not reached.
- FinishNot reported
Audio, controls and saves
Audio
Partial resultCinematic audio runs ahead of the picture.
Inputs
Not reportedSaves
Not reportedStability
Issue reportedThe normal New Game path hangs.
Build and hardware
- Operating system
- Windows · Windows 11 Pro build 26300
- Execution
- Native · Windows target
- Build
- Integration patch stack · ebf884ce (andrey231/AnyPS5:demons-souls/windows-progress; main base 961b25fe + 82 commits)
- Title ID / edition
- PPSA01342 · edition not supplied
- Content version
- 01.005.000
- Launch route
- Normal visible launch; New Game > Continue Offline hangs.
- GPU
- NVIDIA GeForce RTX 5090 32 GB
- CPU
- AMD Ryzen 9 9950X3D
- Memory
- 128 GiB
- GPU driver
- NVIDIA 617.14
Patches and launch conditions
- The author reports a work-in-progress fork with 82 commits beyond the main base; the source lists selected changes, not a complete independently verified patch inventory.
- Release MinGW GCC 15.2 (-O3 -g1), SPIRV-Tools ON; native 3840x2160 without renderconfig changes.
Problems and limits
- Cinematic audio runs ahead of the picture.
- The first cold run reportedly compiles about 3,800 cache entries.