Selected configuration
DOOM Shareware homebrew
Windows · native execution
Limited gameplay
The earlier reply reports progression to E1M3, audible audio and a save/load round trip during a session exceeding 30 minutes of process CPU time.
How far did this configuration get?
- LaunchReported working
Runs on the separate patched configuration.
- MenuReported working
Returns to the menu, starts new games and uses level select.
- GameplayPartial result
Reaches E1M3 and performs additional gameplay actions.
- FinishNot reported
Audio, controls and saves
Audio
Reported workingAudio is audible during play, beyond the audio-device initialization log.
Inputs
Partial resultWeapon switching, new games and level selection work; the input device is unspecified.
Saves
Reported workingWrites a save and reloads it on a later launch using the homebrew's plain file I/O.
Stability
Partial resultThe session exceeds 30 minutes of process CPU time, not measured wall-clock playtime.
Build and hardware
- Operating system
- Windows
- Execution
- Native · Windows target
- Build
- Main branch with patches · exact revision not supplied
- Title ID / edition
- PPSA99666 · lowbit/ps5-doom v1.1.1
- Content version
- 01.001.001
- GPU
- NVIDIA GeForce RTX 4070 SUPER
Patches and launch conditions
- Main plus local work described in the source; exact full test revision not established in the imported evidence.