
Selected configuration
Ghost of Yōtei
Windows · native execution
Stops before gameplay
The latest detailed runs pass logos/title and remain in loading until the reported 3,000-second test limit.
How far did this configuration get?
- LaunchReported working
Passes logos, intro and title before entering loading on the patched stack.
- MenuReported working
Displays a title/loading screen.
- GameplayIssue reported
Stays in loading until the 3,000-second limit; the older ingame run uses a different tree.
- FinishNot reported
Audio, controls and saves
Audio
Not reportedInputs
Not reportedSaves
Not reportedUses an existing post-first-boot save.
Stability
Issue reportedLoading does not progress before the 3,000-second test limit.
Build and hardware
- Operating system
- Windows · Windows 11
- Execution
- Native · Windows target
- Build
- Main branch with patches · dacd785
- Title ID / edition
- PPSA26344 · edition not supplied
- Content version
- 1.008
- GPU
- NVIDIA GeForce RTX 3080 Laptop 16 GB
- Memory
- 32 GiB
Patches and launch conditions
- #757/#758, hull work, #4450/#4487 and local fixes.
- Existing post-first-boot save, entitlements file and offline pipeline preparation.
Problems and limits
- An older pre-#639 tree reached the world; the selected stack remains in loading.
- Pipeline creation and memory pressure remain.
- The source heading says current main, but its listed setup includes open PRs and local changes.