AnyPS5 Game checker

Choose a game and platform to find reported gameplay, known problems and the build used.

platform

Reports found: 1

Selected configuration

Biped

Windows · native execution

Limited gameplay

Biped reaches Solo Biped Training at about 25–58 FPS on Windows main, with working movement but a later graphics crash.

How far did this configuration get?

  1. LaunchReported working

    Boots to gameplay.

  2. MenuReported working

    The menu works.

  3. GameplayPartial result

    Gameplay works on this build.

  4. FinishNot reported

Audio, controls and saves

Audio

Partial result

Gameplay audio works; cutscene audio has a reported problem.

Inputs

Reported working

Input works.

Saves

Not reported

Stability

Issue reported

The recorded run aborted after 703.97 seconds.

Build and hardware

Operating system
Windows · Windows 11 Pro 25H2 26200.9711
Execution
Native · Windows target
Build
Main branch · f894ba69d30055259a56907563f438379d1275a3
Title ID / edition
PPSA24589 · edition not supplied
Content version
01.000.002
GPU
NVIDIA GeForce RTX 5070 Ti 16 GB
CPU
AMD Ryzen 7 7800X3D
Memory
32 GiB
GPU driver
NVIDIA 616.92

Patches and launch conditions

No patch list was provided.

Problems and limits

  • Checkpoint indicators do not establish save reload.

PlayStation availability

platform
PS5
Title ID / edition
PPSA24589
PS5 game

Choose a game and your operating system to explore reports for AnyPS5. See how far a run gets, inspect its configuration and compare the features that matter to you before preparing your own attempt.

How to use the game checker

  1. Find the game. Search its name or title ID, such as PPSA01341 for a Demon's Souls edition. Select a result from the list.
  2. Choose Windows, Linux or macOS. Open the reports for your host system. If none are listed, that game has no matching PC report in this collection.
  3. Inspect the configuration. Filter existing reports by their reported GPU or build scope, then choose a report. Read the launch route and remaining problems alongside the result.
  4. Compare or share. Where another report exists, open the side-by-side comparison. Copy the result link to return to the selected game, system and report.

Read the result at a glance

Launch, Menu, Gameplay and Finish show the run's progression, with Finish reserved for full-game completion. Audio, Inputs, Saves and Stability describe the rest of the experience. Each note describes the action or problem behind its indicator.

Not reported means the selected source leaves that check open. For example, a report may describe loading an existing save without checking a save/reload round trip.

Match the system and edition

Compare the title ID, content version, project revision and patch list with your files. A direct level launch, an existing save or a game-specific project can be essential to reaching the reported scene.

On a Mac, check the execution method as well as the host system: Windows output through CrossOver is a different route from macOS output. Use the report for the route you intend to try.

The PlayStation panel helps identify official console platforms, editions and extra hardware. PS5 Pro Enhanced and VR requirements belong to that console reference; PC results appear separately in the reports.

What to explore next

Read AnyPS5 games and compatibility reports for the full report list and notable results. To attempt a configuration, check AnyPS5 requirements and follow AnyPS5 setup. Use AnyPS5 troubleshooting for a failed launch, or AnyPS5 GitHub to find official files and versioned documents.

Search the guide

Explore all guides

A practical guide to AnyPS5Understand AnyPS5, compare game reports, find official downloads and prepare your setup. Explore requirements, troubleshooting and development progress.AnyPS5 games and compatibility reportsFind AnyPS5 games with gameplay reports, limited scene tests or loading problems. Open each game for its Windows, Linux or macOS results and required builds.AnyPS5 Game checkerUse the AnyPS5 game checker to compare reports by game, system and configuration. Explore gameplay, audio, input, saves and stability with original sources.AnyPS5 GitHub: Repository, Releases and DocumentationFind the official AnyPS5 GitHub repository, choose matching release assets, navigate versioned documentation and prepare a useful game report.AnyPS5 progress: what the numbers showRead AnyPS5 progress through dated library and shader counters, history and releases. 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Compare the October 18 retest with the limited Linux first-room result.Hollow Knight: Silksong on AnyPS5Hollow Knight: Silksong has a Windows playable report on main a11c8f7f. See the tested setup and the features still awaiting detailed checks.Ghost of Yōtei on AnyPS5Ghost of Yōtei renders a saved open-world scene around 0.52 FPS on the October 22 Windows branch. See the queue fix, cold loading time and separate Linux results.Astro Bot on AnyPS5Astro Bot reaches Crash Site and Sky Garden on Windows and Linux builds. Compare direct scene tests, working input, memory settings and very slow gameplay.Demon's Souls on AnyPS5Demon's Souls reaches the tutorial with working controls on newer Windows and Linux builds. Compare the required patches, slow gameplay and remaining crashes.Dead Cells on AnyPS5Dead Cells runs around 60 FPS for a 12-minute Windows main report. 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A newer #4449 test improves frame rate but leaks file descriptors and freezes in one loading run.The Smurfs - Dreams on AnyPS5The Smurfs - Dreams reaches a lit village and first level on a modified Windows runtime at 2–13 FPS. Compare the separate Linux main rendering problems.Withering Rooms on AnyPS5Withering Rooms reaches room exploration on Linux main at 14–27 FPS, with audio hiccups, visual errors and crashes after about two to four minutes.Wobbly Life on AnyPS5Wobbly Life has a Linux gameplay report with map corruption. A newer Radeon test needs #9406 to pass Character Select and has not reached gameplay.BALL x PIT on AnyPS5BALL x PIT reaches gameplay with sound and DualSense input on Windows main; first-use hitches and an occasional loading freeze remain.Biped on AnyPS5Biped reaches Solo Biped Training at about 25–58 FPS on Windows main, with working movement but a later graphics crash.DREDGE on AnyPS5DREDGE reaches about 25–30 FPS on the water with sound and DualSense input on Windows main.Heavenly Bodies on AnyPS5Heavenly Bodies reaches about 35 FPS with sound and DualSense input on Windows main, but first-mission loading can crash.TERRIFIER The ArtCade Game on AnyPS5TERRIFIER The ArtCade Game reaches about 60 FPS with sound and controller input on Windows main.The Exit 8 on AnyPS5The Exit 8 allows movement through the first hallway on Windows main, but missing walls, flickering objects and about 6–7 FPS limit play.Life is Strange: Reunion on AnyPS5Life is Strange: Reunion reaches an in-game scene on Windows v0.1.3 at about 1–2 FPS, with texture-colour errors.Graveyard Keeper 2 on AnyPS5Graveyard Keeper 2 reaches gameplay with picture, sound and input on Windows main, at about 10 FPS.Crash Bandicoot 4: It's About Time on AnyPS5The patched Radeon 780M build reaches N. Sanity Beach at about 60 FPS with audio; the NVIDIA result is a separate configuration.Subnautica: Below Zero on AnyPS5Subnautica: Below Zero reaches player control after the intro on Linux main at about 9 FPS, with a loading stall on the first run.Anger Foot on AnyPS5Anger Foot reaches the opening playable area on Windows main at about 3–9 FPS; the intro runs much faster.Castlevania: Belmont's Curse on AnyPS5Castlevania: Belmont’s Curse reaches the boat dialogue scene on Linux main at about 6–7 FPS, after skipping a black cinematic.Cat Quest III on AnyPS5Cat Quest III loads a save and plays smoothly with sound and DualSense input on a main-based Windows build.Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles on AnyPS5Demon Slayer reaches a fight on Windows main, but long scene-transition stalls make performance uneven.Echoes of Aincrad on AnyPS5Echoes of Aincrad reaches its starting cave at below 4 FPS, with black static geometry and intermittent loading stalls.Furi on AnyPS5Furi reaches the prison area after the tutorial boss on Windows main, where two runs crash in the game’s audio thread.GRIS on AnyPS5GRIS reaches gameplay on Linux with working video, Wwise audio and DualSense controls; no frame rate was measured.Hollow Knight: Voidheart Edition on AnyPS5Hollow Knight: Voidheart Edition reaches about 60 FPS in gameplay on Windows main and writes a save slot.Jurassic Park Classic Games Collection on AnyPS5Jurassic Park Classic Games Collection reaches menus and gameplay near 60 FPS with patch #6878 and substitute fonts.Love Is All Around 2 on AnyPS5Love Is All Around 2 plays past its menus at about 54–60 FPS on a Windows build carrying three extra patches.Mandragora: Whispers of the Witch Tree on AnyPS5Mandragora reaches its first gameplay scene at about 5 FPS, with controller input and long first-use shader pauses.One Night Stand on AnyPS5One Night Stand renders dialogue at about 48–60 FPS on Windows main, but repeated button presses can precede a graphics crash.Plants vs. Zombies: Replanted on AnyPS5Plants vs. Zombies: Replanted reaches the opening tutorial near 120 FPS on Windows main, with input, audio and save reload reported working.STEINS;GATE RE:BOOT on AnyPS5STEINS;GATE RE:BOOT reaches gameplay near 60 FPS on Windows main during an approximately three-minute run.Warhammer 40,000: Boltgun on AnyPS5Warhammer 40,000: Boltgun reaches manual gameplay around 30–40 FPS on Windows main, with audio and save reload reported working.Arcade Game Zone on AnyPS5Arcade Game Zone reaches mini-game matches on local Windows integrations; the separately tested main build still stops before the menu.DAVE THE DIVER on AnyPS5DAVE THE DIVER reaches gameplay around 20 FPS with audio and keyboard input on a patched Windows integration.Devil May Cry 5 Special Edition on AnyPS5Devil May Cry 5 Special Edition loads a save into gameplay below 1 FPS, with local lighting work and missing tessellated body parts.DOOM + DOOM II on AnyPS5DOOM + DOOM II reaches E1M1 around 120 FPS on a Linux main-based build with one PlayGo change.EA SPORTS UFC 6 on AnyPS5EA SPORTS UFC 6 reaches an interactive fight on a Windows fork at about 2 FPS, with continuing frame timeouts.Eternights on AnyPS5Eternights plays beyond the photo scene at about 25–36 FPS with #6571; an autosave restart recovered one later hang.Hades II on AnyPS5Hades II renders its hub around 24 FPS on a patched Linux build; cold startup and later loading have separate limits.Hasbro Family Fun Pack (PS4) on AnyPS5Hasbro Family Fun Pack’s PS4 games reach matches and rounds on an experimental Windows PS4 integration, with major speed and rendering limits.Hello Kitty Island Adventure on AnyPS5Hello Kitty Island Adventure reaches Resort Plaza at about 15–19 FPS on a locally patched Linux build, with audio and input.Hello Neighbor on AnyPS5Hello Neighbor loads Act 1 around 8 FPS on a Windows main-based build with #7603, with no stop in four recorded runs.Heretic + Hexen on AnyPS5Heretic + Hexen reaches Heretic’s menu and attract demo near 120 FPS with #5916; Hexen and gameplay input were not tested.Infliction: Extended Cut on AnyPS5Infliction: Extended Cut reaches the first-person room with #7044 on Linux, but the scene remains too dark with a rectangular lighting defect.LEGO Horizon Adventures on AnyPS5LEGO Horizon Adventures reaches its first scene at about 1.3–1.6 FPS on a local Windows prototype, with missing body parts and washed-out colours.Marvel's Wolverine on AnyPS5Marvel’s Wolverine reaches a gameplay scene at about 1–4 FPS on a locally patched Linux setup with a larger texture cache.METAL GEAR SOLID Δ: SNAKE EATER on AnyPS5METAL GEAR SOLID Δ: SNAKE EATER renders its opening cinematic around 2 FPS, then crashes after it; controllable gameplay is not established.Love Is All Around on AnyPS5Love Is All Around reaches gameplay near 60 FPS with sound on Windows main.RoboCop: Rogue City - Unfinished Business on AnyPS5RoboCop: Rogue City - Unfinished Business loads its first mission around 2–4.5 FPS with #6308, while menu rendering and cold loading remain problematic.SILENT HILL: The Short Message on AnyPS5SILENT HILL: The Short Message reaches movement and door interactions on Windows main with APS5_STORE_AT_FLIP=1.Soul Hackers 2 on AnyPS5Soul Hackers 2 reaches the East Shipping District around 8 FPS on a Windows build with #6571 and a local file-read diagnostic.STAR WARS: Dark Forces Remaster on AnyPS5STAR WARS: Dark Forces Remaster completes its first mission on a locally patched Windows build; 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